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authorpolo <ordipolo@gmx.fr>2026-07-02 00:14:17 +0200
committerpolo <ordipolo@gmx.fr>2026-07-02 00:14:17 +0200
commit0c2c3ee5a55f36d270171f2f67938542e251fdc5 (patch)
tree8ea4d6a7ad09a5b1389b829980a7a5476982e754 /src/main/java/vue/simulation/AfficheSimulation.java
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fork utilisant maven
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1package vue.simulation;
2
3
4import vue.AfficheTopMenu;
5
6import java.util.ArrayList;
7
8import application.Battle;
9import controlleur.ControlleurSimu;
10import javafx.geometry.Insets;
11import javafx.geometry.Pos;
12import javafx.scene.Scene;
13import javafx.scene.control.Button;
14import javafx.scene.control.ChoiceBox;
15import javafx.scene.control.ScrollPane;
16import javafx.scene.image.Image;
17import javafx.scene.image.ImageView;
18import javafx.scene.layout.HBox;
19import javafx.scene.layout.Pane;
20import javafx.scene.layout.VBox;
21import javafx.stage.Stage;
22import modele.ArmeeListe;
23
24import modele.User;
25
26public class AfficheSimulation
27{
28 private static SimAptAndWeaponsVBox weapons_aptitudes_menu = new SimAptAndWeaponsVBox();
29 public static boolean inversion = false; // pour le bouton inversion
30
31 public static void refreshWeaponAndAptitude(SimAptAndWeaponsVBox wap)
32 {
33 weapons_aptitudes_menu.getChildren().clear();
34 weapons_aptitudes_menu.getChildren().addAll(wap.getChildren()); // copie profonde
35 //weapons_aptitudes_menu.setStyle("-fx-border-width: 1; -fx-border-color: black; -fx-border-radius: 2; -fx-padding: 3px;");
36 weapons_aptitudes_menu.setStyle("-fx-background-color: rgb(210, 210, 210); -fx-padding: 4px; -fx-border-color: black; -fx-border-radius: 4;");
37 }
38
39 public static SimAptAndWeaponsVBox getWeaponsAtitudesMenu() {
40 return weapons_aptitudes_menu;
41 }
42 public static void cleanWeaponsAtitudesMenu() {
43 weapons_aptitudes_menu = new SimAptAndWeaponsVBox();
44 }
45
46 public static void affiche(Stage primaryStage, User session)
47 {
48 // listes d'armées
49 ArrayList<ArmeeListe> lists_of_lists = session.getListes(); // listes d'objets ArmeeListe
50 String[] list_names = session.getListNames(); // tableau des noms des listes
51
52 System.out.print(session.getListes() + "wawa" + session.getListNames() + "wiwi");
53 VBox root_box = new VBox();
54
55 AfficheTopMenu menu = new AfficheTopMenu(primaryStage, session); // menu du haut de l'écran
56
57 HBox main = new HBox(); // partie principale de la fenêtre
58
59
60 /* -- colonne de gauche -- */
61 VBox column1_box = new VBox();
62 column1_box.prefWidthProperty().bind(main.widthProperty().multiply(0.3));
63
64 ScrollPane column1_scrollpane = new ScrollPane(); // conteneur avec barres de défilement
65 column1_scrollpane.setHbarPolicy(ScrollPane.ScrollBarPolicy.NEVER); // pas de barre horizontale
66
67 VBox column1 = new VBox();
68 column1.prefWidthProperty().bind(column1_scrollpane.widthProperty());
69
70
71 // menu choix armée
72 HBox col1_first_row = new HBox(); // menu déroulant + logo faction
73 ChoiceBox<String> list1_drop_down = new ChoiceBox<>();
74 list1_drop_down.setStyle("-fx-font-size: 15;");
75 list1_drop_down.prefWidthProperty().bind(column1_scrollpane.widthProperty());
76 for(int i = 0; i < list_names.length; i++)
77 {
78 list1_drop_down.getItems().add(list_names[i]);
79 }
80 col1_first_row.getChildren().add(list1_drop_down);
81 column1.getChildren().add(col1_first_row);
82
83 // unités colonne 1 (par défaut)
84 SimUnitsVBox units_list1 = new SimUnitsVBox(1);
85 column1.getChildren().add(units_list1);
86 column1_scrollpane.setContent(column1);
87
88 VBox.setMargin(weapons_aptitudes_menu, new Insets(5,2,2,2));
89 column1_box.getChildren().addAll(column1_scrollpane, weapons_aptitudes_menu);
90
91
92 /* -- colonne centrale -- */
93 VBox column2 = new VBox();
94 column2.prefWidthProperty().bind(main.widthProperty().multiply(0.4));
95 column2.setAlignment(Pos.TOP_CENTER);
96
97 // boutons inverser et simuler
98 Button btn_simulate = new Button("Action !!");
99 btn_simulate.setStyle("-fx-font-size: 15;");
100
101 Image icons_inversion = new Image("/images/inversion_icons.png");
102 ImageView icons_inversion_box = new ImageView(icons_inversion);
103 Button btn_reverse_armies = new Button();
104 btn_reverse_armies.setGraphic(icons_inversion_box);
105
106 // grande image
107 Image image_col2 = new Image("/images/wip.jpg");
108 ImageView image_box = new ImageView();
109 image_box.setPreserveRatio(true);
110 image_box.fitWidthProperty().bind(column2.widthProperty());
111 image_box.setImage(image_col2);
112
113 // contrairement aux VBox, ce conteneur ne s'adapte pas à la taille des ses enfants, c'est l'image qui s'adapte
114 Pane big_image_pane = new Pane();
115 big_image_pane.getChildren().add(image_box);
116
117 // assemblage
118 column2.getChildren().addAll(btn_simulate, big_image_pane, btn_reverse_armies);
119
120
121 /* -- colonne de droite -- */
122 ScrollPane column3_box = new ScrollPane(); // conteneur avec barres de défilement
123 column3_box.prefWidthProperty().bind(main.widthProperty().multiply(0.3));
124 column3_box.setHbarPolicy(ScrollPane.ScrollBarPolicy.NEVER); // pas de barre horizontale
125
126 VBox column3 = new VBox();
127 column3.prefWidthProperty().bind(column3_box.widthProperty());
128
129 HBox col3_first_row = new HBox(); // menu déroulant + logo faction
130 ChoiceBox<String> list2_drop_down = new ChoiceBox<>();
131 list2_drop_down.setStyle("-fx-font-size: 15;");
132 list2_drop_down.prefWidthProperty().bind(column1_scrollpane.widthProperty());
133 for(int i = 0; i < list_names.length; i++)
134 {
135 list2_drop_down.getItems().add(list_names[i]);
136 }
137 col3_first_row.getChildren().add(list2_drop_down);
138 column3.getChildren().add(col3_first_row);
139
140 // unités colonne 3
141 SimUnitsVBox units_list2 = new SimUnitsVBox(2);
142 column3.getChildren().add(units_list2);
143 column3_box.setContent(column3);
144
145
146 /* -- assemblage -- */
147 main.getChildren().addAll(column1_box, column2, column3_box);
148 root_box.getChildren().addAll(menu, main);
149
150
151 /* ACTION !! */
152 btn_simulate.setOnAction(e -> {
153 if(Battle.getSelectedList(1) != null && Battle.getSelectedList(2) != null
154 && Battle.getSelectedUnitIndex(1) >= 0 && Battle.getSelectedUnitIndex(2) >= 0)
155 {
156 ControlleurSimu.afficheSimu(big_image_pane, Battle.getSelectedUnit(1), Battle.getSelectedUnit(2));
157 }
158 else {
159 System.out.println("conditions non remplies pour faire une simulation");
160 }
161 });
162
163
164 Scene scene = new Scene(root_box,800,600);
165 primaryStage.setTitle("Simulation");
166 primaryStage.setScene(scene);
167 primaryStage.show();
168
169
170 // choix des listes d'armées
171 ArrayList<SimUnitsVBox> unit_lists = new ArrayList<SimUnitsVBox>();
172 unit_lists.add(units_list1);
173 unit_lists.add(units_list2);
174 ArrayList<ChoiceBox<String>> lists_drop_down = new ArrayList<ChoiceBox<String>>();
175 lists_drop_down.add(list1_drop_down);
176 lists_drop_down.add(list2_drop_down);;
177 ArrayList<HBox> first_rows = new ArrayList<HBox>();
178 first_rows.add(col1_first_row);
179 first_rows.add(col3_first_row);
180 for(int i = 0; i < 2; i++)
181 {
182 final int j = i;
183 lists_drop_down.get(i).getSelectionModel().selectedItemProperty().addListener((observable, oldValue, newValue) -> {
184 if(!inversion) {
185 ControlleurSimu.selectAList(j + 1, lists_of_lists, newValue);
186 }
187 ControlleurSimu.PullDownUnits(j + 1, first_rows.get(j), unit_lists.get(j));
188 });
189 }
190
191 // inversion de l'attaquant et du défenseur
192 btn_reverse_armies.setOnAction(e -> {
193 if(Battle.getSelectedList(1) != null && Battle.getSelectedList(2) != null) {
194 ControlleurSimu.reverseArmies(lists_drop_down);
195 }
196 else {
197 System.out.println("conditions non remplies pour inverser listes");
198 }
199 });
200 }
201}