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authorpolo <ordipolo@gmx.fr>2026-07-02 00:14:17 +0200
committerpolo <ordipolo@gmx.fr>2026-07-02 00:14:17 +0200
commit0c2c3ee5a55f36d270171f2f67938542e251fdc5 (patch)
tree8ea4d6a7ad09a5b1389b829980a7a5476982e754 /src/main/java/vue/simulation
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fork utilisant maven
Diffstat (limited to 'src/main/java/vue/simulation')
-rw-r--r--src/main/java/vue/simulation/AfficheSimulation.java201
-rw-r--r--src/main/java/vue/simulation/SimAptAndWeaponsVBox.java130
-rw-r--r--src/main/java/vue/simulation/SimFigurinesVBox.java139
-rw-r--r--src/main/java/vue/simulation/SimHistogramme.java101
-rw-r--r--src/main/java/vue/simulation/SimUnitsVBox.java65
5 files changed, 636 insertions, 0 deletions
diff --git a/src/main/java/vue/simulation/AfficheSimulation.java b/src/main/java/vue/simulation/AfficheSimulation.java
new file mode 100644
index 0000000..bb658a3
--- /dev/null
+++ b/src/main/java/vue/simulation/AfficheSimulation.java
@@ -0,0 +1,201 @@
1package vue.simulation;
2
3
4import vue.AfficheTopMenu;
5
6import java.util.ArrayList;
7
8import application.Battle;
9import controlleur.ControlleurSimu;
10import javafx.geometry.Insets;
11import javafx.geometry.Pos;
12import javafx.scene.Scene;
13import javafx.scene.control.Button;
14import javafx.scene.control.ChoiceBox;
15import javafx.scene.control.ScrollPane;
16import javafx.scene.image.Image;
17import javafx.scene.image.ImageView;
18import javafx.scene.layout.HBox;
19import javafx.scene.layout.Pane;
20import javafx.scene.layout.VBox;
21import javafx.stage.Stage;
22import modele.ArmeeListe;
23
24import modele.User;
25
26public class AfficheSimulation
27{
28 private static SimAptAndWeaponsVBox weapons_aptitudes_menu = new SimAptAndWeaponsVBox();
29 public static boolean inversion = false; // pour le bouton inversion
30
31 public static void refreshWeaponAndAptitude(SimAptAndWeaponsVBox wap)
32 {
33 weapons_aptitudes_menu.getChildren().clear();
34 weapons_aptitudes_menu.getChildren().addAll(wap.getChildren()); // copie profonde
35 //weapons_aptitudes_menu.setStyle("-fx-border-width: 1; -fx-border-color: black; -fx-border-radius: 2; -fx-padding: 3px;");
36 weapons_aptitudes_menu.setStyle("-fx-background-color: rgb(210, 210, 210); -fx-padding: 4px; -fx-border-color: black; -fx-border-radius: 4;");
37 }
38
39 public static SimAptAndWeaponsVBox getWeaponsAtitudesMenu() {
40 return weapons_aptitudes_menu;
41 }
42 public static void cleanWeaponsAtitudesMenu() {
43 weapons_aptitudes_menu = new SimAptAndWeaponsVBox();
44 }
45
46 public static void affiche(Stage primaryStage, User session)
47 {
48 // listes d'armées
49 ArrayList<ArmeeListe> lists_of_lists = session.getListes(); // listes d'objets ArmeeListe
50 String[] list_names = session.getListNames(); // tableau des noms des listes
51
52 System.out.print(session.getListes() + "wawa" + session.getListNames() + "wiwi");
53 VBox root_box = new VBox();
54
55 AfficheTopMenu menu = new AfficheTopMenu(primaryStage, session); // menu du haut de l'écran
56
57 HBox main = new HBox(); // partie principale de la fenêtre
58
59
60 /* -- colonne de gauche -- */
61 VBox column1_box = new VBox();
62 column1_box.prefWidthProperty().bind(main.widthProperty().multiply(0.3));
63
64 ScrollPane column1_scrollpane = new ScrollPane(); // conteneur avec barres de défilement
65 column1_scrollpane.setHbarPolicy(ScrollPane.ScrollBarPolicy.NEVER); // pas de barre horizontale
66
67 VBox column1 = new VBox();
68 column1.prefWidthProperty().bind(column1_scrollpane.widthProperty());
69
70
71 // menu choix armée
72 HBox col1_first_row = new HBox(); // menu déroulant + logo faction
73 ChoiceBox<String> list1_drop_down = new ChoiceBox<>();
74 list1_drop_down.setStyle("-fx-font-size: 15;");
75 list1_drop_down.prefWidthProperty().bind(column1_scrollpane.widthProperty());
76 for(int i = 0; i < list_names.length; i++)
77 {
78 list1_drop_down.getItems().add(list_names[i]);
79 }
80 col1_first_row.getChildren().add(list1_drop_down);
81 column1.getChildren().add(col1_first_row);
82
83 // unités colonne 1 (par défaut)
84 SimUnitsVBox units_list1 = new SimUnitsVBox(1);
85 column1.getChildren().add(units_list1);
86 column1_scrollpane.setContent(column1);
87
88 VBox.setMargin(weapons_aptitudes_menu, new Insets(5,2,2,2));
89 column1_box.getChildren().addAll(column1_scrollpane, weapons_aptitudes_menu);
90
91
92 /* -- colonne centrale -- */
93 VBox column2 = new VBox();
94 column2.prefWidthProperty().bind(main.widthProperty().multiply(0.4));
95 column2.setAlignment(Pos.TOP_CENTER);
96
97 // boutons inverser et simuler
98 Button btn_simulate = new Button("Action !!");
99 btn_simulate.setStyle("-fx-font-size: 15;");
100
101 Image icons_inversion = new Image("/images/inversion_icons.png");
102 ImageView icons_inversion_box = new ImageView(icons_inversion);
103 Button btn_reverse_armies = new Button();
104 btn_reverse_armies.setGraphic(icons_inversion_box);
105
106 // grande image
107 Image image_col2 = new Image("/images/wip.jpg");
108 ImageView image_box = new ImageView();
109 image_box.setPreserveRatio(true);
110 image_box.fitWidthProperty().bind(column2.widthProperty());
111 image_box.setImage(image_col2);
112
113 // contrairement aux VBox, ce conteneur ne s'adapte pas à la taille des ses enfants, c'est l'image qui s'adapte
114 Pane big_image_pane = new Pane();
115 big_image_pane.getChildren().add(image_box);
116
117 // assemblage
118 column2.getChildren().addAll(btn_simulate, big_image_pane, btn_reverse_armies);
119
120
121 /* -- colonne de droite -- */
122 ScrollPane column3_box = new ScrollPane(); // conteneur avec barres de défilement
123 column3_box.prefWidthProperty().bind(main.widthProperty().multiply(0.3));
124 column3_box.setHbarPolicy(ScrollPane.ScrollBarPolicy.NEVER); // pas de barre horizontale
125
126 VBox column3 = new VBox();
127 column3.prefWidthProperty().bind(column3_box.widthProperty());
128
129 HBox col3_first_row = new HBox(); // menu déroulant + logo faction
130 ChoiceBox<String> list2_drop_down = new ChoiceBox<>();
131 list2_drop_down.setStyle("-fx-font-size: 15;");
132 list2_drop_down.prefWidthProperty().bind(column1_scrollpane.widthProperty());
133 for(int i = 0; i < list_names.length; i++)
134 {
135 list2_drop_down.getItems().add(list_names[i]);
136 }
137 col3_first_row.getChildren().add(list2_drop_down);
138 column3.getChildren().add(col3_first_row);
139
140 // unités colonne 3
141 SimUnitsVBox units_list2 = new SimUnitsVBox(2);
142 column3.getChildren().add(units_list2);
143 column3_box.setContent(column3);
144
145
146 /* -- assemblage -- */
147 main.getChildren().addAll(column1_box, column2, column3_box);
148 root_box.getChildren().addAll(menu, main);
149
150
151 /* ACTION !! */
152 btn_simulate.setOnAction(e -> {
153 if(Battle.getSelectedList(1) != null && Battle.getSelectedList(2) != null
154 && Battle.getSelectedUnitIndex(1) >= 0 && Battle.getSelectedUnitIndex(2) >= 0)
155 {
156 ControlleurSimu.afficheSimu(big_image_pane, Battle.getSelectedUnit(1), Battle.getSelectedUnit(2));
157 }
158 else {
159 System.out.println("conditions non remplies pour faire une simulation");
160 }
161 });
162
163
164 Scene scene = new Scene(root_box,800,600);
165 primaryStage.setTitle("Simulation");
166 primaryStage.setScene(scene);
167 primaryStage.show();
168
169
170 // choix des listes d'armées
171 ArrayList<SimUnitsVBox> unit_lists = new ArrayList<SimUnitsVBox>();
172 unit_lists.add(units_list1);
173 unit_lists.add(units_list2);
174 ArrayList<ChoiceBox<String>> lists_drop_down = new ArrayList<ChoiceBox<String>>();
175 lists_drop_down.add(list1_drop_down);
176 lists_drop_down.add(list2_drop_down);;
177 ArrayList<HBox> first_rows = new ArrayList<HBox>();
178 first_rows.add(col1_first_row);
179 first_rows.add(col3_first_row);
180 for(int i = 0; i < 2; i++)
181 {
182 final int j = i;
183 lists_drop_down.get(i).getSelectionModel().selectedItemProperty().addListener((observable, oldValue, newValue) -> {
184 if(!inversion) {
185 ControlleurSimu.selectAList(j + 1, lists_of_lists, newValue);
186 }
187 ControlleurSimu.PullDownUnits(j + 1, first_rows.get(j), unit_lists.get(j));
188 });
189 }
190
191 // inversion de l'attaquant et du défenseur
192 btn_reverse_armies.setOnAction(e -> {
193 if(Battle.getSelectedList(1) != null && Battle.getSelectedList(2) != null) {
194 ControlleurSimu.reverseArmies(lists_drop_down);
195 }
196 else {
197 System.out.println("conditions non remplies pour inverser listes");
198 }
199 });
200 }
201}
diff --git a/src/main/java/vue/simulation/SimAptAndWeaponsVBox.java b/src/main/java/vue/simulation/SimAptAndWeaponsVBox.java
new file mode 100644
index 0000000..5014b59
--- /dev/null
+++ b/src/main/java/vue/simulation/SimAptAndWeaponsVBox.java
@@ -0,0 +1,130 @@
1package vue.simulation;
2
3import java.util.ArrayList;
4
5import application.Battle;
6import controlleur.ControlleurSimu;
7import javafx.geometry.Insets;
8import javafx.geometry.Pos;
9import javafx.scene.control.CheckBox;
10import javafx.scene.control.ChoiceBox;
11import javafx.scene.control.Label;
12import javafx.scene.control.Slider;
13import javafx.scene.layout.HBox;
14import javafx.scene.layout.FlowPane;
15import javafx.scene.layout.VBox;
16import modele.Aptitude;
17import modele.Arme;
18import modele.Figurine;
19
20public class SimAptAndWeaponsVBox extends VBox
21{
22 private int group_number;
23 private String group_name;
24 int group_size;
25 String[] weapon_names;
26 String[] aptitude_names;
27
28 //public SimAptAndWeaponsVBox(){}
29
30 // setters
31 public void setFigGroup(int fig_group_number, String fig_group_name, int fig_group_size){
32 group_number = fig_group_number;
33 group_name = fig_group_name;
34 group_size = fig_group_size;
35 }
36 public void setArmes(ArrayList<Arme> weapon_list){
37 weapon_names = new String[weapon_list.size()];
38 for(int i = 0; i < weapon_list.size(); i++) {
39 weapon_names[i] = weapon_list.get(i).getNom();
40 }
41 }
42 public void setAptitudes(ArrayList<Aptitude> aptitude_list){
43 aptitude_names = new String[aptitude_list.size()];
44 for(int i = 0; i < aptitude_list.size(); i++) {
45 aptitude_names[i] = aptitude_list.get(i).getName();
46 }
47 }
48
49 public void setAptAndWeapons(ArrayList<Figurine> fig_group)
50 {
51 /* -- ligne 1: numéro du group et nom figurine -- */
52 HBox first_row = new HBox();
53
54 // numéro du group de figurines identiques
55 Label number = new Label(Integer.toString(group_number));
56 number.setAlignment(Pos.CENTER);
57 number.setMinHeight(25);
58 number.setMinWidth(25);
59 number.setStyle("-fx-text-fill: white; -fx-background-color: black; -fx-background-radius: 4;");
60 HBox.setMargin(number, new Insets(0, 2, 2, 0));
61
62 Label figurine_name = new Label(group_name);
63 first_row.getChildren().addAll(number, figurine_name);
64
65
66 /* -- ligne 2: menu déroulant choix de l'arme -- */
67 ChoiceBox<String> select_weapon = new ChoiceBox<String>();
68
69 // sécurité
70 for(int i = 0; i < weapon_names.length; i++)
71 {
72 select_weapon.getItems().add(weapon_names[i]);
73 }
74
75 // valeur initiale menu déroulante
76 Arme weapon = Battle.getSeletedWeapon(1, group_name);
77 if(weapon != null) {
78 select_weapon.setValue(weapon.getNom());
79 }
80 else {
81 select_weapon.setValue(weapon_names[0]);
82 }
83 // caractéristiques
84 FlowPane weapon_stats = new FlowPane();
85 setWeaponStats(weapon, weapon_stats);
86
87 select_weapon.getSelectionModel().selectedItemProperty().addListener((observable, oldValue, newValue) -> {
88 ControlleurSimu.selectAWeapon(this, newValue, fig_group, weapon_stats);
89 });
90
91 // choix du nombre d'attaquants (= nombre d'armes)
92 Slider nb_of_attackers = new Slider(0, group_size, Battle.getSelectedUnit(1).getAliveFigsOfAGroup(group_name));
93 nb_of_attackers.setMajorTickUnit(1);
94 nb_of_attackers.setMinorTickCount(0);
95 nb_of_attackers.setSnapToTicks(true);
96 //nb_of_attackers.setShowTickMarks(true);
97 nb_of_attackers.setShowTickLabels(true);
98 //nb_of_attackers.setBlockIncrement(1);
99
100 nb_of_attackers.valueProperty().addListener((observable, oldValue, newValue) -> {
101 ControlleurSimu.AliveFigsChoice(1, newValue.intValue(), group_name);
102 });
103
104 // checkbox
105 FlowPane aptitudes = new FlowPane();
106 for(int i = 0; i < aptitude_names.length; i++)
107 {
108 CheckBox one_aptitude = new CheckBox(aptitude_names[i]);
109 one_aptitude.setStyle("-fx-padding: 2px;");
110 aptitudes.getChildren().add(one_aptitude);
111
112 one_aptitude.setOnAction(e -> {
113 ControlleurSimu.checkOrUncheckAnAptitude(one_aptitude.isSelected(), one_aptitude.getText(), fig_group);
114 });
115 }
116
117 this.getChildren().addAll(first_row, select_weapon, weapon_stats, nb_of_attackers, aptitudes);
118 }
119
120 public void setWeaponStats(Arme weapon, FlowPane weapon_stats) {
121 weapon_stats.setStyle("-fx-padding: 3px;");
122 Label A = new Label("A " + weapon.getA() + " | ");
123 Label F = new Label("F " + weapon.getF() + " | ");
124 Label PA = new Label("PA " + weapon.getPA() + " | ");
125 Label D = new Label("D " + weapon.getD() + " | ");
126 Label portee = new Label("portée " + weapon.getPortee());
127 weapon_stats.getChildren().addAll(A, F, PA, D, portee);
128 }
129}
130
diff --git a/src/main/java/vue/simulation/SimFigurinesVBox.java b/src/main/java/vue/simulation/SimFigurinesVBox.java
new file mode 100644
index 0000000..4940917
--- /dev/null
+++ b/src/main/java/vue/simulation/SimFigurinesVBox.java
@@ -0,0 +1,139 @@
1package vue.simulation;
2
3import java.util.ArrayList;
4import java.util.HashMap;
5
6import application.Battle;
7import controlleur.ControlleurSimu;
8import javafx.geometry.Insets;
9import javafx.geometry.Pos;
10import javafx.scene.control.Button;
11import javafx.scene.control.Label;
12import javafx.scene.control.Slider;
13import javafx.scene.control.Spinner;
14import javafx.scene.image.Image;
15import javafx.scene.image.ImageView;
16import javafx.scene.layout.HBox;
17import javafx.scene.layout.FlowPane;
18import javafx.scene.layout.VBox;
19import modele.Figurine;
20import modele.Unit;
21
22public class SimFigurinesVBox extends VBox
23{
24 private Unit unit;
25 private int column;
26 private ArrayList<SimAptAndWeaponsVBox> weapons_aptitudes_menu_view = new ArrayList<SimAptAndWeaponsVBox>();
27 private boolean open = false; // les figurines sont cachées par défaut
28
29 public SimFigurinesVBox(int col, Unit unit){
30 column = col;
31 this.unit = unit;
32 this.setStyle("-fx-padding: 2px;");
33 }
34
35 public boolean isOpen(){
36 return open;
37 }
38 public void changeState(){
39 open ^= true; // inversion de bouléen avec un masque 00000001
40 }
41
42 public void setFigurines()
43 {
44 /* -- boucle sur les groupes de figuriones -- */
45 int i = 0; // valeurs des boutons numérotés
46 for(HashMap.Entry<String, ArrayList<Figurine>> entry : unit.getIdenticalFigsGroups().entrySet())
47 {
48 FlowPane fig_group = new FlowPane();
49 //fig_group.setStyle("-fx-background-color: rgb(220, 220, 220);");
50 String fig_name = entry.getKey();
51 ArrayList<Figurine> fig_list = entry.getValue();
52 i++;
53 if(column == 1)
54 {
55 // boutons numérotés des groupes de figurines
56 Button number = new Button(Integer.toString(i));
57 number.setAlignment(Pos.CENTER);
58 number.setMinHeight(25);
59 number.setMinWidth(25);
60 number.setStyle("-fx-text-fill: white; -fx-background-color: black;");
61 fig_group.getChildren().add(number);
62
63 // zone des armes et aptitudes
64 SimAptAndWeaponsVBox weapons_aptitudes_menu = new SimAptAndWeaponsVBox();
65 weapons_aptitudes_menu.setFigGroup(i, fig_name, fig_list.size());
66 weapons_aptitudes_menu_view.add(weapons_aptitudes_menu);
67
68 number.setOnAction(e ->
69 {
70 ControlleurSimu.makeWeaponsAndAptitudeZone(fig_list, weapons_aptitudes_menu);
71 });
72 }
73 else {
74 Label fig_name_label = new Label(fig_name);
75 fig_name_label.setStyle("-fx-padding: 0 5px 0 0");
76 fig_group.getChildren().add(fig_name_label);
77
78 Slider nb_of_defenders = new Slider(0, fig_list.size(),
79 Battle.getSelectedUnit(2).getAliveFigsOfAGroup(fig_name));
80 nb_of_defenders.setMajorTickUnit(1);
81 nb_of_defenders.setMinorTickCount(0);
82 nb_of_defenders.setSnapToTicks(true);
83 //nb_of_attackers.setShowTickMarks(true);
84 nb_of_defenders.setShowTickLabels(true);
85 //nb_of_attackers.setBlockIncrement(1);
86
87 fig_group.getChildren().add(nb_of_defenders);
88
89 nb_of_defenders.valueProperty().addListener((observable, oldValue, newValue) -> {
90 ControlleurSimu.AliveFigsChoice(2, newValue.intValue(), fig_name);
91 });
92 }
93
94
95 /* -- figurines d'un groupe -- */
96 for(Figurine fig : fig_list)
97 {
98 HBox one_fig_box = new HBox();
99 Image one_image;
100 if(fig.getHP() > 0) {
101 one_image = new Image("/images/android-fill.png");
102 }
103 else {
104 one_image = new Image("/images/android-line.png");
105 }
106 ImageView one_image_box = new ImageView();
107 one_image_box.setPreserveRatio(true);
108 //one_image_box.setFitHeight(24); // appeler une des deux méthodes de dimensionnement
109 one_image_box.setFitWidth(24);
110 one_image_box.setImage(one_image);
111 one_fig_box.getChildren().add(one_image_box);
112
113 if(column == 1) {
114 Label hp_label = new Label(fig.getHP() + " PV ");
115 one_fig_box.getChildren().add(hp_label);
116 }
117 else {
118 Label hp_label = new Label("PV:");
119 Spinner<Integer> spinner = new Spinner<>(0, fig.getHPMax(), fig.getHP());
120 spinner.setMaxWidth(55);
121 one_fig_box.getChildren().add(hp_label);
122 one_fig_box.getChildren().add(spinner);
123 one_fig_box.setStyle("-fx-padding: 0 3px 0 0;");
124
125 spinner.valueProperty().addListener((obs, oldValue, newValue) -> {
126 ControlleurSimu.hpUpdate(newValue, fig, one_image_box);
127 });
128 }
129
130 SimFigurinesVBox.setMargin(one_fig_box, new Insets(5));
131 fig_group.getChildren().add(one_fig_box);
132 }
133 SimFigurinesVBox.setMargin(fig_group, new Insets(3));
134
135 this.getChildren().add(fig_group);
136 }
137 }
138}
139
diff --git a/src/main/java/vue/simulation/SimHistogramme.java b/src/main/java/vue/simulation/SimHistogramme.java
new file mode 100644
index 0000000..519c90b
--- /dev/null
+++ b/src/main/java/vue/simulation/SimHistogramme.java
@@ -0,0 +1,101 @@
1package vue.simulation;
2import javafx.application.Application;
3import javafx.scene.Scene;
4import javafx.scene.chart.Axis;
5import javafx.scene.chart.BarChart;
6import javafx.scene.chart.CategoryAxis;
7import javafx.scene.chart.NumberAxis;
8import javafx.scene.chart.XYChart;
9import javafx.scene.layout.Pane;
10import javafx.scene.layout.Priority;
11import javafx.scene.layout.VBox;
12import javafx.stage.Stage;
13
14public class SimHistogramme extends Pane{
15 private Pane p;
16
17
18
19// public SimHistogramme() {
20// super();
21// }
22
23 public static void setHist(int[] tabdegat ,int[] tabmort, float degat_moyen ,float mort_moyen,Pane p) {
24 Axis<String> xAxis = new CategoryAxis();
25 xAxis.setLabel("nbr mort");
26
27 NumberAxis yAxis = new NumberAxis();
28 yAxis.setLabel("pourcentage");
29
30 Axis<String> xAxis2 = new CategoryAxis();
31 xAxis2.setLabel("nbr degat");
32
33 javafx.scene.chart.NumberAxis yAxis2 = new NumberAxis();
34 yAxis2.setLabel("pourcentage");
35
36 // Create a BarChart
37 BarChart<String, Number> barChart = new BarChart<String, Number>(xAxis, yAxis);
38 BarChart<String, Number> barChart2 = new BarChart<String, Number>(xAxis2, yAxis2);
39
40 // Series 1 - Data of 2014
41 XYChart.Series<String, Number> dataSeries1 = new XYChart.Series<String, Number>();
42 //dataSeries1.setName("mort moyen : "+mort_moyen);
43 for(int i=0;i<tabmort.length;i++) {
44 if(tabmort[i]!=0) {
45 dataSeries1.getData().add(new XYChart.Data<String, Number>(""+i , tabmort[i]/100));
46 }
47 }
48
49 //barChart.getData().add(dataSeries1);
50
51
52 // Series 1 - Data of 2014
53 XYChart.Series<String, Number> dataSeries2 = new XYChart.Series<String, Number>();
54 //dataSeries2.setName("degat moyen : "+degat_moyen);
55 for(int i=0;i<tabdegat.length;i++) {
56 if(tabdegat[i]!=0) {
57 dataSeries2.getData().add(new XYChart.Data<String, Number>(""+i , tabdegat[i]/100));
58 }
59 }
60
61 barChart.getData().add(dataSeries1);
62 barChart2.getData().add(dataSeries2);
63
64
65
66 VBox vbox = new VBox();
67 vbox.getChildren().add(barChart);
68 vbox.getChildren().add(barChart2);
69 barChart.maxWidthProperty().bind(p.widthProperty());
70 barChart2.maxWidthProperty().bind(p.widthProperty());
71 barChart2.prefHeight(150);
72 barChart.prefHeight(150);
73 barChart.lookupAll(".default-color0.chart-bar")
74 .forEach(n -> n.setStyle("-fx-bar-fill: red;"));
75 barChart2.lookupAll(".default-color0.chart-bar")
76 .forEach(n -> n.setStyle("-fx-bar-fill: green;"));
77
78
79 barChart.setMaxHeight(220);
80 barChart2.setMaxHeight(220);
81 barChart.prefHeight(200);
82 barChart.setLegendVisible(false);
83 barChart2.setLegendVisible(false);
84 barChart.setTitle("nbr mort moyen : "+mort_moyen);
85 barChart2.setTitle("nbr degat moyen : "+degat_moyen);
86 barChart2.prefHeight(200);
87 VBox.setVgrow(barChart, Priority.ALWAYS);
88 VBox.setVgrow(barChart2, Priority.ALWAYS);
89 //vbox.setSpacing(10);
90
91
92 p.getChildren().add(vbox);
93 }
94
95
96
97
98 //BarChart<String, Number> barChart = new BarChart<String, Number>(xAxis, yAxis);
99
100}
101
diff --git a/src/main/java/vue/simulation/SimUnitsVBox.java b/src/main/java/vue/simulation/SimUnitsVBox.java
new file mode 100644
index 0000000..df02f82
--- /dev/null
+++ b/src/main/java/vue/simulation/SimUnitsVBox.java
@@ -0,0 +1,65 @@
1package vue.simulation;
2
3import java.util.ArrayList;
4
5import application.Battle;
6import controlleur.ControlleurSimu;
7import javafx.scene.control.Button;
8import javafx.scene.layout.VBox;
9import modele.Unit;
10
11public class SimUnitsVBox extends VBox
12{
13 private ArrayList<Button> buttons = new ArrayList<Button>();
14 private ArrayList<SimFigurinesVBox> fig_boxes = new ArrayList<SimFigurinesVBox>();
15 private int column; // = 1 ou 2
16
17 public SimUnitsVBox(int col){
18 column = col;
19 this.setStyle("-fx-padding: 2px;");
20 }
21
22 // getters
23 public ArrayList<Button> getButtons(){
24 return buttons;
25 }
26 public ArrayList<SimFigurinesVBox> getFigBoxes(){
27 return fig_boxes;
28 }
29
30 // afficher les unités de la liste déroulée
31 public void setList(int num_list)
32 {
33 ArrayList<Unit> units = Battle.getSelectedList(num_list).getUnits();
34 for(int i = 0; i < units.size(); i++)
35 {
36 VBox one_unit = new VBox();
37
38 // chaque unité est un bouton pour dérouler des figurines
39 Button tmp_button = new Button(units.get(i).getName());
40 tmp_button.setMaxWidth(Double.MAX_VALUE);
41 one_unit.getChildren().add(tmp_button);
42 buttons.add(tmp_button);
43
44 // créer une zone de figurines par unité
45 SimFigurinesVBox one_fig_box = new SimFigurinesVBox(column, units.get(i));
46 one_unit.getChildren().add(one_fig_box);
47 fig_boxes.add(one_fig_box);
48
49 this.getChildren().add(one_unit);
50 }
51
52 /* -- activation des boutons pour dérouler les unités --*/
53 for(int i = 0; i < buttons.size(); i++)
54 {
55 final int j = i; // merci chatgpt pour le trick!
56 // java interdit à i et c d'être paramètres de la fonction lambda parce qu'ils changent à chaque itération
57 // on garantit que col et j seront constants (final) dans la méthode setOnAction
58
59 buttons.get(i).setOnAction(e ->
60 {
61 ControlleurSimu.selectAnUnit(this, column, j);
62 });
63 }
64 }
65}